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Jasper Lewis

How is damage calculated?

4 posts in this topic

I've tried several different formulas and I've yet to find one that matches up. Some examples of what I've tried are:

 

(46,058 Attack) (33,673 Defense) (640 Modifier from Spiral of Death) (100% damage increase from GW) (50% damage reduction for enemy in GW)
(actual damage= 57,929)

46,058 - 33,673 + 640 (13,025)
46,058 x 2 - 33,673 / 2 + 640 (75,919)
46,058 - 33,673 x 640% [times by 6.4] (79,264)
46,058 x 640% - 33,673 (261,098)

46,056 x 2 - (33,673 / 1000)% /2 x0.05

(46056 x 2 - 33.673% = 61,095 x 0.95= 58040


I already know that every 100 crit adds 1% crit rate and the crit chance is (Attacker's Crit - Defender's Crit Resist /100) Finding out the damage formula, however, has proven itself quite difficult. The last formula seems to be closest but I'm not sure if it's the true formula for damage or not

Using the same method (minus the GW boost) on an opponent in the Arena yielded less accurate accurate results though

My PATK (46,056) Target's PDEF (28,257) Orange quality support (damage dealt x 1.05, -5% damage received x 0.95) (1% damage reduction per 1000 DEF)
(actual damage= 28,665)

 

((46,056 x 1.05) - (28,257 / 1000)%) x 0.95

48358 - (28,257 / 1000)%) x 0.95
(48358 - 28.257%) x 0.95= 

34693 x 0.95 = 32958

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There are way too many factors at play to even try and figure this out. Some things you don't account for: Talent Cards, gem or rune halos, astrodisk... The list goes on. Just enjoy the game!

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:/ You're right theres a lot of factors in play. My targets were level 80-ish so theres probably factors I didn't account for. The total stats you see when mousing over your character already accounts for gems so that's not a problem. Finding out if defense gives direct reduction or translates into percentage reduction is the main challenge.

Just trying to complete this

Stats.rtf

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The mouse over stats account for base gem stats, but not for the percentage increase that is given  by the gem halo. So yeah... you are never going to get a great damage calculation.

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